Show Your Support: This site is primarily supported by advertisements. Ads are what have allowed this site to be maintained on a daily basis for the past 18+ years. We do our best to ensure only clean, relevant ads are shown, when any nasty ads are detected, we work to remove them ASAP. If you would like to view the site without ads while still supporting our work, please consider our ad-free Phoronix Premium.
KDE Kirigami UI Framework Makes First Debut
The Kirigami UI framework is designed for mobile and convergent applications written in Qt. Today's announcement explains, "Kirigami is not just a set of components, it is also a philosophy that defines precise UI/UX patterns. It allows developers to quickly develop intuitive and consistent apps that provide a great user experience...The Kirigami Components for smartphones are optimized to allow easy navigation and interaction with just one hand, making it ideal for using applications casually “on the move”. Kirigami is not only for smartphone applications. It will allow to create convergent applications, which are not simply the exact same user interface scaled to different sizes, but morphing between optimized interfaces based on the input method and screen size, changing as the context changes (e.g. flipping over a convertible, docking a phone). Another important concept is non-invasive pop-ups to undo an action, rather than confirmation dialogs."
In terms of mobile support, "Kirigami currently officially supports Android, Desktop GNU/Linux (both X11 and Wayland), Windows, and the upcoming Plasma Mobile. iOS support is currently in an experimental stage, support for Ubuntu Touch is being worked on."
The first application written for Kirigami is SubSurface-mobile on ANdroid (and soon iOS), the mobile open-source diving software develped by Dirk Hohndel and Linus Torvalds and others.
More details via today's official Kirigami announcement at dot.kde.org.