Godot 4.0 Engine Adds Movie Maker Mode
In addition to the Vulkan renderer and plethora of other enhancements coming with Godot 4.0, a late v4.0 addition for this very successful open-source game engine is introducing a movie maker mode.
Similar to various proprietary game engines adding movie/animation production features for use-cases from creating animated films to pre-recorded cut-scenes for games, Godot 4.0 is adding its own movie maker mode.
Godot 4.0's Movie Maker was designed with it in mind for creating game trailers, cut-scenes for use within video games, pre-recorded procedurally generated animations or motion design, and for comparing the visual output of different graphics settings / shaders / rendering techniques. Currently this new Godot Engine capability supports output formats of MJPEG within an AV1 container and PNG image sequences with WAV audio.
More details on the movie maker mode coming with Godot 4.0 can be found via the Godot Engine blog.
The Godot documentation has more information on how to creative movies using this new movie maker feature.
Similar to various proprietary game engines adding movie/animation production features for use-cases from creating animated films to pre-recorded cut-scenes for games, Godot 4.0 is adding its own movie maker mode.
Godot 4.0's Movie Maker was designed with it in mind for creating game trailers, cut-scenes for use within video games, pre-recorded procedurally generated animations or motion design, and for comparing the visual output of different graphics settings / shaders / rendering techniques. Currently this new Godot Engine capability supports output formats of MJPEG within an AV1 container and PNG image sequences with WAV audio.
More details on the movie maker mode coming with Godot 4.0 can be found via the Godot Engine blog.
The Godot documentation has more information on how to creative movies using this new movie maker feature.
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