DXVK 1.8.1 Released With More Performance, Game Fixes

Written by Michael Larabel in Linux Gaming on 1 March 2021 at 10:57 AM EST. 3 Comments
Building off the recent DXVK 1.8 release is a new point release with more performance optimizations, game fixes, and related work to this Direct3D-on-Vulkan translation layer that is extremely popular with Linux gamers.

DXVK 1.8.1 is out as the newest stable release for driving Direct3D 9/10/11 over Vulkan for helping Wine / Proton (Steam Play) Windows games often run incredibly well on Linux. With DXVK 1.8.1 the changes include:
- Fixed a regression that would cause a number of D3D9 games to crash when changing the resolution or during startup.
- Improved performance in many D3D9 games when using MSAA on RADV.
- Improved presentation logic for MSAA swap chains, which are common in older D3D9 games.
- Mafia II: Work around shadows being broken when the game thinks it's running on an AMD GPU.
- Warhammer Online: Work around the game trying to use unsupported image formats.

Not bad for a quick release hot off DXVK 1.8. Source downloads of DXVK via GitHub while ideally the next Proton / Steam Play update should be out soon for delivering this update to Steam Linux gamers.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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