With GL 4.3 AoA Getting Done, Arceri Is Trying A GL 4.4 Extension
Timothy Arceri is the independent developer that started out doing some crowd-funded Mesa OpenGL extension development that was successful so he did a second crowd-funding campaign to do more Mesa feature work. That second extension, ARB_arrays_of_arrays, finally appears nearly complete so he's decided to work on another extension.
The OpenGL Arrays of Arrays (AoA) support has been a long time coming while as of last week the code has been through six revisions. We'll see how this latest patch review process goes and whether the AoA support will finally be mainlined.
However, he did commit today he's starting work on GL_ARB_enhanced_layouts. The ARB_enhanced_layouts extension is needed for OpenGL 4.4 compliance. To learn about that extension, see the OpenGL.org registry.
The OpenGL Arrays of Arrays (AoA) support has been a long time coming while as of last week the code has been through six revisions. We'll see how this latest patch review process goes and whether the AoA support will finally be mainlined.
However, he did commit today he's starting work on GL_ARB_enhanced_layouts. The ARB_enhanced_layouts extension is needed for OpenGL 4.4 compliance. To learn about that extension, see the OpenGL.org registry.
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