VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan
Written by Michael Larabel in Vulkan on 25 January 2021 at 10:25 AM EST. 9 Comments
VULKAN --
Those working on VKD3D-Proton as the Direct3D 12 implementation atop the Vulkan API are beginning to work on DirectX Ray-Tracing support but it isn't yet ready for gamers.

Hans-Kristian Arntzen has opened the initial pull request for enabling ray-tracing extensions with VKD3D-Proton.

He noted in the PR, "Don't expose any features to app yet, but allow overriding [feature level] to 12.2 for local testing while bringing up DXR."

Seeing DirectX Ray-Tracing (DXR) working atop Vulkan ray-tracing will certainly be exciting considering the current lack of native Linux games making use of Vulkan ray-tracing.

Vulkan 1.2.162 released back in November formalized the API's ray-tracing support following the preliminary specification last March. Vulkan ray-tracing was engineered with DXR and NVIDIA's existing ray-tracing vendor extension in mind so the portability of DXR atop Vulkan shouldn't be too much of a burden.

It will be quite fun to see how quickly DirectX Ray-Tracing comes together for VKD3D-Proton and in turn appearing within Steam Play. Among the high profile games currently supporting DXR include Cyberpunk 2077, Wolfenstein: Youngblood, Minecraft, Metro Exodus, Fortnite, Battlefield 5, and others. Obviously as the year progresses we are likely to see many more DXR titles.
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