DXVK Now Has An On-Disk Shader Cache
DXVK, the exciting project implementing the Direct3D 11 API over Vulkan for Wine gamers, now has an on-disk shader cache.
DXVK is becoming increasingly popular with those playing D3D11 Windows games on Wine for offering better performance with its D3D-to-Vulkan translation layer than Wine's D3D-to-OpenGL default. While DXVK is already quite speedy, it has the potential now to be even faster and potentially avoid some stuttering thanks to its own cache.
A contributor to DXVK had proposed on-disk shader/pipeline caching. The pipeline is saved to disk when an application/game exits. It's already been merged for those wishing to test it out.
DXVK is becoming increasingly popular with those playing D3D11 Windows games on Wine for offering better performance with its D3D-to-Vulkan translation layer than Wine's D3D-to-OpenGL default. While DXVK is already quite speedy, it has the potential now to be even faster and potentially avoid some stuttering thanks to its own cache.
A contributor to DXVK had proposed on-disk shader/pipeline caching. The pipeline is saved to disk when an application/game exits. It's already been merged for those wishing to test it out.
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