An Interesting Interview About The Vulkan API
Neil Trevett, the President of the Khronos Group, did an interview recently about the Vulkan API as the future of graphics programming.
This interview about Vulkan was posted to the Seekscale blog. Below are the highlights from this interview about Vulkan.
- Non-essential features have been deferred from Vulkan 1.0.
- There will be no need for a "Vulkan ES" like there is with OpenGL ES for mobile. The one Vulkan API will rule all form factors.
- Vulkan is focused on effective multi-threading performance, unified memory, and other modern computing trends.
- Vulkan defines a hardware abstraction, just that it's lower and more explicit than OpenGL.
- "Vulkan will replace all uses of OpenGL over time – potentially quite a long time."
- Vulkan is still on schedule to be released "before the end of the year." (Not mentioned in article, but there's a belief it will be released next month at SIGGRAPH).
- No "WebVulkan" is being planned at this time but WebGL will likely live on for accelerated graphics in the web.
This interview about Vulkan was posted to the Seekscale blog. Below are the highlights from this interview about Vulkan.
- Non-essential features have been deferred from Vulkan 1.0.
- There will be no need for a "Vulkan ES" like there is with OpenGL ES for mobile. The one Vulkan API will rule all form factors.
- Vulkan is focused on effective multi-threading performance, unified memory, and other modern computing trends.
- Vulkan defines a hardware abstraction, just that it's lower and more explicit than OpenGL.
- "Vulkan will replace all uses of OpenGL over time – potentially quite a long time."
- Vulkan is still on schedule to be released "before the end of the year." (Not mentioned in article, but there's a belief it will be released next month at SIGGRAPH).
- No "WebVulkan" is being planned at this time but WebGL will likely live on for accelerated graphics in the web.
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