Microsoft Achieves OpenGL 4.5 Atop Direct3D 12 With Mesa
Hours after writing about Microsoft's Direct3D 12 back-end for Mesa seeing OpenGL 4.4 support, the in-review OpenGL 4.5 code mentioned in that article happened to land in Mesa.
The latest Mesa 24.0-devel code now has OpenGL 4.5 implemented atop Direct3D 12 APIs so that OGL 4.5 can be utilized for cases like Windows on Arm where there may not be a native OpenGL driver available for the hardware as well as in use-cases like Windows Subsystem for Linux (WSL).
This merge took care of the few missing pieces for enabling OpenGL 4.5 on D3D12. This is just one of many features to be found in next quarter's Mesa 24.0 feature release.
The latest Mesa 24.0-devel code now has OpenGL 4.5 implemented atop Direct3D 12 APIs so that OGL 4.5 can be utilized for cases like Windows on Arm where there may not be a native OpenGL driver available for the hardware as well as in use-cases like Windows Subsystem for Linux (WSL).
This merge took care of the few missing pieces for enabling OpenGL 4.5 on D3D12. This is just one of many features to be found in next quarter's Mesa 24.0 feature release.
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