O3DE 23.10 Released With Many Improvements To This Open-Source Game Engine
Back in July of last year the Open 3D Engine (O3DE) engine launched as part of the Open 3D Foundation and initially was a spin-out of Amazon's Lumberyard game engine. Out this week is O3DE 23.10 as the newest half-year update to this project.
O3DE 23.10 features improvements to the game authoring experience, a new document property editor is available in experimental form (disabled by default), improved exporting of projects created with O3DE for Windows / Linux / Linux Server / iOS, visual and performance improvements to the Atom graphics/rendering system, new robotics features, and a variety of other incremental improvements to this open-source game engine. O3DE 23.10 also adds prefab override capabilities, work on better memory support, mesh instancing, multi-GPU fundamentals, improvements around ray-tracing, and more.
Open 3D Engine 23.10 can be downloaded from GitHub. The 23.10 release notes have now been uploaded to docs.o3de.org.
O3DE 23.10 features improvements to the game authoring experience, a new document property editor is available in experimental form (disabled by default), improved exporting of projects created with O3DE for Windows / Linux / Linux Server / iOS, visual and performance improvements to the Atom graphics/rendering system, new robotics features, and a variety of other incremental improvements to this open-source game engine. O3DE 23.10 also adds prefab override capabilities, work on better memory support, mesh instancing, multi-GPU fundamentals, improvements around ray-tracing, and more.
Open 3D Engine 23.10 can be downloaded from GitHub. The 23.10 release notes have now been uploaded to docs.o3de.org.
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