AMDVLK 2024.Q1.2 Brings Several New Vulkan Extensions
It's been almost exactly one month since the release of AMDVLK 2024.Q1.1 and today that's been succeded by AMDVLK 2024.Q1.2 that brings a number of new Vulkan extensions plus some performance tuning.
AMDVLK 2024.Q1.2 is updated against the Vulkan 1.3.277 header files and implements a number of newer Vulkan extensions. Now exposed by AMDVLK for AMD Radeon GPU use includes:
• VK_EXT_graphics_pipeline_library
• VK_EXT_primitives_generated_query
• VK_KHR_calibrated_timestamps
• VK_KHR_index_type_uint8
• VK_KHR_line_rasterization
• VK_KHR_load_store_op_none
• VK_KHR_maintenance6
• VK_KHR_shader_expect_assume
• VK_KHR_shader_float_controls2
• VK_KHR_shader_quad_control
• VK_KHR_shader_subgroup_rotate
• VK_KHR_vertex_attribute_divisor
Arguably most exciting is the VK_EXT_graphics_pipeline_library "GPL" support although the Mesa RADV driver has long supported the graphics pipeline library already as well as most -- if not all -- of these other extensions now coming to AMDVLK.
AMDVLK 2024.Q1.2 also brings performance optimizations for the Steam Play game Detroit Become Human. There is also a fix for intermittent hangs during Vulkan ray-tracing with early pair compression enabled.
The AMDVLK driver source code as well as RHEL and Ubuntu binaries of the AMDVLK 2024.Q1.2 Vulkan driver release are available from GitHub.
AMDVLK 2024.Q1.2 is updated against the Vulkan 1.3.277 header files and implements a number of newer Vulkan extensions. Now exposed by AMDVLK for AMD Radeon GPU use includes:
• VK_EXT_graphics_pipeline_library
• VK_EXT_primitives_generated_query
• VK_KHR_calibrated_timestamps
• VK_KHR_index_type_uint8
• VK_KHR_line_rasterization
• VK_KHR_load_store_op_none
• VK_KHR_maintenance6
• VK_KHR_shader_expect_assume
• VK_KHR_shader_float_controls2
• VK_KHR_shader_quad_control
• VK_KHR_shader_subgroup_rotate
• VK_KHR_vertex_attribute_divisor
Arguably most exciting is the VK_EXT_graphics_pipeline_library "GPL" support although the Mesa RADV driver has long supported the graphics pipeline library already as well as most -- if not all -- of these other extensions now coming to AMDVLK.
AMDVLK 2024.Q1.2 also brings performance optimizations for the Steam Play game Detroit Become Human. There is also a fix for intermittent hangs during Vulkan ray-tracing with early pair compression enabled.
The AMDVLK driver source code as well as RHEL and Ubuntu binaries of the AMDVLK 2024.Q1.2 Vulkan driver release are available from GitHub.
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