Spec Ops: The Line Gets Boosted On Mesa With GL Threading
Written by Michael Larabel in Mesa on 9 October 2017 at 10:53 AM EDT. 15 Comments
MESA --
For fans of the 2012 video game Spec Ops: The Line that was brought to Linux in 2015, this Unreal Engine 3 powered title should run faster with the newest Mesa.

Spec Ops: The Line is the latest Linux video game getting a whitelist addition for Mesa OpenGL threading. This "Mesa_Glthread" functionality is a driver-agnostic Mesa OpenGL multi-threading implementation, especially of help to lower-end, multi-core CPUs.


With the mesa_glthread functionality not benefiting all games, the feature relies upon being whitelisted for specific executables or manually setting the mesa_glthread=true environment variable.

With the latest Mesa Git, Spec Ops: The Line is added as with a Core i7 4790K Haswell CPU paired with a Radeon R9 280X is about a 10% boost in frame-rates.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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