
In the past three days alone have been more than 50 commits pertaining to the RADV driver, many of the commits being just overnight. Some of the prominent work includes tessellation shader support now being enabled for RX Vega (GFX9) hardware as well as geometry shaders also now being ready for these latest-generation AMD GPUs.
There are also a number of RADV fixes and other work squeezing into this next Mesa 3D quarterly feature update.
With geometry shader support landing for Vega/GFX9, this is also the last of the device features that were not supported, bringing it to feature parity with other generations of Radeon GPUs like Polaris.
In general, the few Vulkan device features not currently supported by RADV include ETC2 compression, ASTC LDR compression, storage image multi-sample, variable pointers, and int16 support.
And, unfortunately, no updates from AMD yet on their open-sourcing Vulkan driver plans on when that may finally happen or other shifts in focus as a result of the RADV driver's continuing success.
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