Geometry & Tessellation Shaders For Mesa's OpenGL Compatibility Context
Written by Michael Larabel in Mesa on 24 May 2018 at 06:34 AM EDT. 2 Comments
MESA --
With the recent Mesa 18.1 release there is OpenGL 3.1 support with the ARB_compatibility context for the key Gallium3D drivers, but Marek Olšák at AMD continues working on extending that functionality under the OpenGL compatibility context mode.

Marek has sent out a set of eight patches that provide basic support in the OpenGL compatibility mode for handling geometry shaders and tessellation shaders. This support should work as long as they are not combined with non-GLSL stages.

The patches for now can be found on Mesa-dev but hopefully it won't be long before having this extended functionality available from Mesa 18.2 Git.

About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Mesa News
Popular News This Week