Zink OpenGL-On-Vulkan Now Correctly Rendering... Glxgears

Written by Michael Larabel in Mesa on 27 April 2021 at 06:00 AM EDT. 22 Comments
While Zink implements OpenGL 4 and is running an increasing number of games with good performance, one of the simple "demos" it hasn't been able to render correctly in recent years has been glxgears. But that milestone is now crossed once again with the latest Mesa code.

With yesterday's Vulkan 1.2.177 bringing VK_EXT_provoking_vertex that provoking vertex extension ended up being what's needed to get glxgears to correctly render with the Zink OpenGL-on-Vulkan translation layer.

Yesterday evening on the same-day as the provoking vertex extension being published, Zink added support for this extension to allow the provoking vertex extension to match the last vertex behavior of OpenGL.

That's that and glxgears is now correctly rendering with this graphics API translation layer. Lead Zink developer Mike Blumenkrantz of Valve shared in a simple post entitled Farewell Old Friend:

Landing also in Mesa 21.2-devel is Lavapipe support and RADV support for VK_EXT_provoking_vertex.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week