XWayland Lands Fix For At Least One Game Hanging It & Causing 100% CPU Usage
![X.ORG](/assets/categories/xorg.webp)
The past month this bug has been analyzed around the XWayland process hanging and consuming 100% of the CPU when launching Resident Evil 6 as well as Resident Evil: Revelations 2. This also ends up hanging all X11 clients.
The exact behavior of the game/issue is a bit murky as well as the likelihood for what other games/applications this may impact, but to address the issue is this merge: xwayland: Prevent nested iteration over frame callback list that does take care of the problem for at least the Linux gamer who originally reported the Resident Evil problem on XWayland. If you've encountered similar behavior elsewhere, it may be worth firing up XWayland Git.
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