Unity 2020.1 Beta Released With Numerous Vulkan + Linux Fixes
Unity Tech has released the Unity 2020.1 game engine beta as their first quarterly update of the year.
In addition to having a number of developer-side improvements from their editor to other development features, there is never-ending work on the graphics front. Unity 2020.1 is adding camera stacking to the universal render pipeline, updated ray-tracing support, various lighting updates, a new caching shader preprocessor, and much more.
There are also a variety of Vulkan API fixes (mostly with an Android support focus) and several different Linux bug fixes. The Linux fixes range from editor issues to different window/pop-up/cursor problems.
See the Unity3D blog for more details on the 2020.1 beta release as well as the release notes for the complete list of changes.
In addition to having a number of developer-side improvements from their editor to other development features, there is never-ending work on the graphics front. Unity 2020.1 is adding camera stacking to the universal render pipeline, updated ray-tracing support, various lighting updates, a new caching shader preprocessor, and much more.
There are also a variety of Vulkan API fixes (mostly with an Android support focus) and several different Linux bug fixes. The Linux fixes range from editor issues to different window/pop-up/cursor problems.
See the Unity3D blog for more details on the 2020.1 beta release as well as the release notes for the complete list of changes.
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