A VR Developer's Thoughts On The Current Mess Of APIs & Hardware

Earlier in the week I shared news of the success in the effort to get the PlayStation VR head-mounted display working on Linux and running with SteamVR / Dota 2. Due to the current messy landscape between VR HMDs, it was quite a feat.
A lot of that independent PlayStation VR on Linux effort can be thanked to the OpenHMD and many code contributions done by Christoph Haag, including a SteamVR plug-in for OpenHMD.
In the comments to that earlier article, Haag shared some interesting comments about the current state of VR.
If you are at all interested in VR, I'd suggest you read Haag's interesting VR remarks from our forums for those unfamiliar with all of the different VR hardware and SDKs currently at play.
Separately, in June I will have up a fresh look to see how the current Steam VR Linux experience is working out with the HTC Vive to see if it's still in frustratingly rough shape or has improved since those tests done last December.
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