SDL 3.1.3 Stable ABI Preview Release
Sam Lantinga released SDL 3.1.3 on Friday as their "stable ABI preview" version ahead of the SDL 3.2.0 stable release. The developer at Valve notes that SDL3 has already been "battle tested by millions of people in DOTA, CS2 and Steam" and they are now gearing up for the SDL 3.2 stable release to get SDL3 out to the masses.
SDL3 at large brings a new GPU API for modern 3D rendering and GPU compute in a cross-platform manner, various new cross-platform APIs around dialogs / filesystems / storage / camera / pen access, new example programs, audio streams, color-space support, much better HiDPI support, better keyboard input handling, and a multitude of other improvements. SDL3 has been in development for several years now and it also prefers PipeWire over PulseAudio, Wayland improvements, and a variety of other platform enhancements.
The Simple DirectMedia Layer (SDL) project continues to be widely used by cross-platform games for various hardware/software abstractions and other helpers for better supporting cross-platform environments. More details on the new SDL 3.1.3 stable ABI preview release can be found via GitHub.
SDL3 at large brings a new GPU API for modern 3D rendering and GPU compute in a cross-platform manner, various new cross-platform APIs around dialogs / filesystems / storage / camera / pen access, new example programs, audio streams, color-space support, much better HiDPI support, better keyboard input handling, and a multitude of other improvements. SDL3 has been in development for several years now and it also prefers PipeWire over PulseAudio, Wayland improvements, and a variety of other platform enhancements.
The Simple DirectMedia Layer (SDL) project continues to be widely used by cross-platform games for various hardware/software abstractions and other helpers for better supporting cross-platform environments. More details on the new SDL 3.1.3 stable ABI preview release can be found via GitHub.
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