RenderDoc 1.15 Released For Cross-Platform/API Graphics Debugging

Written by Michael Larabel in Free Software on 29 July 2021 at 05:30 AM EDT. 4 Comments
RenderDoc continues maturing gracefully as the leading frame-capture based graphics debugging system for OpenGL / Direct3D / Vulkan across all major operating systems as well as some consoles.

RenderDoc 1.15 released on Wednesday as the latest update to this open-source graphics debugger. RenderDoc 1.15 improves the event browser, improvements around D3D12 bindless resources handling, Python API updates, various user-interface refinements, and a number of bug fixes affecting Vulkan, Direct3D 12, Android, and more.

OpenGL / Direct3D / Vulkan developers can find the latest release of this MIT-licensed debugger and learn more about the RenderDoc 1.15 changes over on GitHub. If you aren't familiar with this project, more general information is also available via
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

Popular News This Week