RenderDoc 1.15 Released For Cross-Platform/API Graphics Debugging
RenderDoc continues maturing gracefully as the leading frame-capture based graphics debugging system for OpenGL / Direct3D / Vulkan across all major operating systems as well as some consoles.
RenderDoc 1.15 released on Wednesday as the latest update to this open-source graphics debugger. RenderDoc 1.15 improves the event browser, improvements around D3D12 bindless resources handling, Python API updates, various user-interface refinements, and a number of bug fixes affecting Vulkan, Direct3D 12, Android, and more.
OpenGL / Direct3D / Vulkan developers can find the latest release of this MIT-licensed debugger and learn more about the RenderDoc 1.15 changes over on GitHub. If you aren't familiar with this project, more general information is also available via RenderDoc.org.
RenderDoc 1.15 released on Wednesday as the latest update to this open-source graphics debugger. RenderDoc 1.15 improves the event browser, improvements around D3D12 bindless resources handling, Python API updates, various user-interface refinements, and a number of bug fixes affecting Vulkan, Direct3D 12, Android, and more.
OpenGL / Direct3D / Vulkan developers can find the latest release of this MIT-licensed debugger and learn more about the RenderDoc 1.15 changes over on GitHub. If you aren't familiar with this project, more general information is also available via RenderDoc.org.
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