RADV Lands Another Fast Clear Optimization, Helping An Operation 18x

This latest nearly 300 line patch allows for fast clears on the depth part of a surface or the stencil part when HTILE is enabled. For now though it's only enabled on Vega/GFX9 due to no testing on GFX8 hardware.
For this particular fast clear optimization, clearing the depth aspect on a 4096x4096 D32_SFLOAT_S8_UINT image is about 18x faster.
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