OGRE-Next 3.0 Released For This Open-Source 3D Engine
OGRE-Next 3.0 has debuted this week as the newest version of the Object-Oriented Graphics Rendering Engine Next Generation for serving as an open-source 3D graphics rendering engine.
OGRE-Next supports 3D rendering with Vulkan, OpenGL 3.3+, Apple Metal, and Direct3D 11 across various platforms. OGRE-Next in turn is used by several different game engines, simulators, and other software. The open-source Stunt Rally 3 is one example of OGRE-Next use:
With OGRE-Next 3.0 the name is new with the "-Next" addition compared to just OGRE, OGRE-Next 3.0 marks the start of a new modified semantic versioning scheme, various lighting improvements, support for UMA on Apple Metal, various build system / compiler fixes, and an assortment of other changes.
Downloads and more details on OGRE-Next 3.0 via GitHub.
OGRE-Next supports 3D rendering with Vulkan, OpenGL 3.3+, Apple Metal, and Direct3D 11 across various platforms. OGRE-Next in turn is used by several different game engines, simulators, and other software. The open-source Stunt Rally 3 is one example of OGRE-Next use:
With OGRE-Next 3.0 the name is new with the "-Next" addition compared to just OGRE, OGRE-Next 3.0 marks the start of a new modified semantic versioning scheme, various lighting improvements, support for UMA on Apple Metal, various build system / compiler fixes, and an assortment of other changes.
Downloads and more details on OGRE-Next 3.0 via GitHub.
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