Godot 4.1 Planning For More Renderer Improvements, AMD FSR 2.2

Written by Michael Larabel in Linux Gaming on 19 April 2023 at 06:29 AM EDT. Add A Comment
LINUX GAMING
While the Godot 4.0 open-source game engine only shipped at the start of March, there are already plans underway for some renderer upgrades that will be part of the upcoming Godot 4.1 engine upgrade.

Godot 4.1 is planned for release later this year and will be focused on various evolutionary enhancements over Godot 4.0. On the renderer front, they are hoping to tackle bottlenecks within the 3D rendering code, supporting background pipeline compilation to shorten game loading times, address various bugs and stability problems, allow for proper multi-threading in the rendering device, finishing the 3D renderer for the OpenGL Compatibility code path, and adding AMD FidelityFX Super Resolution v2.2 (AMD FSR 2.2) support along with Temporal Anti-Aliasing (TAA) improvements.

Godot Engine graphic from GodotEngine.org


More details on the renderer hopes for Godot 4.1 can be found via the GodotEngine.org blog. Godot continues to serve as one of the best open-source, community-driven game engines freely available.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week