DXVK-NVAPI 0.6 Released With DLSS Fixes, Other NVIDIA Enhancements
DXVK-NVAPI 0.6 is now available as the newest feature release to this open-source project that bridges the DXVK Direct3D-on-Vulkan layer with NVIDIA's proprietary driver NVAPI library for utilizing various NVIDIA-specific features.
DXVK-NVAPI allows for supporting NVIDIA DLSS for Vulkan and D3D11/D3D12 games, NVIDIA Reflex support, exposing additional Direct3D 11 extensions, NVIDIA PhysX support, and various GPU topology related interfaces. This DXVK-NVAPI project basically adds the relevant entry points for NVAPI usage within the DXVK world.
With DXVK-NVAPI 0.6 the NVML and NVAPI headers are updated against their new R525 driver state, reports the Ada architecture for the GeForce RTX 40 series, spoofing adjustments for helping with DLSS initialization, other GPU spoofing to fix game-specific issues, new entry points for querying GPU attributes using NVML, re-implementing some entry points for querying GPU system information using newer NVML methods, fixing the build under GCC 12, and various other fixes.
Downloads and more information on DXVK-NVAPI 0.6 via GitHub.
DXVK-NVAPI allows for supporting NVIDIA DLSS for Vulkan and D3D11/D3D12 games, NVIDIA Reflex support, exposing additional Direct3D 11 extensions, NVIDIA PhysX support, and various GPU topology related interfaces. This DXVK-NVAPI project basically adds the relevant entry points for NVAPI usage within the DXVK world.
With DXVK-NVAPI 0.6 the NVML and NVAPI headers are updated against their new R525 driver state, reports the Ada architecture for the GeForce RTX 40 series, spoofing adjustments for helping with DLSS initialization, other GPU spoofing to fix game-specific issues, new entry points for querying GPU attributes using NVML, re-implementing some entry points for querying GPU system information using newer NVML methods, fixing the build under GCC 12, and various other fixes.
Downloads and more information on DXVK-NVAPI 0.6 via GitHub.
6 Comments