DXVK 0.72 Brings New D3D11 Tunables, Various Game Fixes
Just in time for the weekend Linux gamers, DXVK 0.72 has been released as the newest version of this Direct3D 10/11 to Vulkan API translation layer that is used by Wine and also now by Steam Play / Proton.
DXVK 0.72 brings new options for adjusting the maximum tessellation factor, toggle anisotropic filtering, overriding the number of swap-chain back-buffers, and toggling Vsync.
DXVK 0.72 also now honors the number of swap chain back buffers requested by the game, such as for triple-buffering. There are also fixes affecting Assassin's Creed Syndicate, Batman Arkham Knight, Dragon Quest XI, and Shadow of the Tomb Raider.
More details on this new release over on GitHub.
DXVK 0.72 brings new options for adjusting the maximum tessellation factor, toggle anisotropic filtering, overriding the number of swap-chain back-buffers, and toggling Vsync.
DXVK 0.72 also now honors the number of swap chain back buffers requested by the game, such as for triple-buffering. There are also fixes affecting Assassin's Creed Syndicate, Batman Arkham Knight, Dragon Quest XI, and Shadow of the Tomb Raider.
More details on this new release over on GitHub.
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