CodeWeavers Reflects On The Wild Year Since Valve Introduced Steam Play / Proton

CodeWeavers, who has been working under contract/sponsorship from Valve, has put out a blog post to commemorate the year of Proton. CodeWeavers' highlights for the past year of Proton work includes:
- Four major Wine version upgrades.
- Extensive improvements to window management quirks, including contributing fixes and bug reports to the window managers themselves. Think alt-tab, window movement, fullscreen switching, mouse and keyboard focus, and so on.
- A ton of work on improving gamepad support, including input mappings and rumble support.
- Continued tracking the latest Steamworks and OpenVR SDK releases.
- Implemented a VM-based build system to allow users to make custom Proton builds more easily.
- Supported the development of and integrated FAudio, an open-source XAudio2 implementation, to improve our audio support for newer games.
- Began shipping wine-mono, our open-source replacement for Microsoft .NET, and have continued to make improvements to it.
- Tons of work to support non-English locales and languages.
Read their post in full at CodeWeavers.com.
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