Blender 3.0 Will Have AMD HIP-Based GPU Acceleration

Written by Michael Larabel in Radeon on 15 November 2021 at 09:00 AM EST. 25 Comments
With the big Blender 3.0 release due out near year's end there was the Cycles X rewrite that landed and unfortunately removed OpenCL support in the process. While that left AMD Radeon graphics without Blender GPU-accelerated support, in time for the v3.0 release there is now AMD HIP support in place.

AMD has been working with Blender developers to improve GPU rendering by supporting AMD's HIP API in place of the removed OpenCL support. The HIP C++ Runtime API should offer better AMD GPU support than the poor OpenCL back-end of the past. This does require users though to be on the latest AMD Radeon Software Windows driver or on Linux with the Radeon ROCm driver stack in place and working or their Radeon Software for Linux packaged driver stack.

AMD currently has validated the Radeon PRO W6800 and Radeon RX 6000 series for use with Blender 3.0's Cycles X HIP support. Other HIP-supported AMD GPUs may also work but for now AMD is just validating their RDNA-based hardware. Those wanting to try out this AMD HIP support can use the latest Blender 3.0 daily builds.

More details on the now-ready AMD HIP support for Blender 3.0 via

Blender 3.0 should be released in December. I'll have up plenty of Blender 3.0 NVIDIA GeForce vs. AMD Radeon benchmarks in due course.

Update: While it looked like they would have AMD HIP support in the Blender 3.0 Linux build, it's looking like that support won't be enabled until Blender 3.1, so for now will be just Windows-only.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

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