AMD FSR 3 Now Available - Open-Source Code To Come Soon
AMD announced today that the Windows games Immortals of Aveum and Forspoken are available today with their FidelityFX Super Resolution 3 (FSR 3) upscaling technology. More games making use of FSR 3 are on the way and the open-source code drop of FSR 3 is coming at a later date.
AMD announced that the first games making use of FSR 3 are now available for this image upscaling tech. Unlike Intel XeSS and NVIDIA DLSS, AMD FSR is fully open-source albeit the initial code drop of FSR 3 is coming later.
A post around the technical details of FidelityFX Super Resolution 3 on GPUOpen.com notes that FSR 3 will still be MIT licensed and the code is coming soon:
At least under Windows the FidelityFX Super Resolution 3 tech is looking very promising and will be fun to see how well it ends up doing on Linux particularly in the Steam Play driven Linux gaming world.
AMD announced that the first games making use of FSR 3 are now available for this image upscaling tech. Unlike Intel XeSS and NVIDIA DLSS, AMD FSR is fully open-source albeit the initial code drop of FSR 3 is coming later.
A post around the technical details of FidelityFX Super Resolution 3 on GPUOpen.com notes that FSR 3 will still be MIT licensed and the code is coming soon:
"AMD FidelityFX Super Resolution 3.0, as with previous AMD FSR releases, will be made available soon on GPUOpen with a permissive open source MIT license. If you are interested in evaluating AMD FSR 3 for your game title, please contact your AMD representative to request early access."
At least under Windows the FidelityFX Super Resolution 3 tech is looking very promising and will be fun to see how well it ends up doing on Linux particularly in the Steam Play driven Linux gaming world.
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