Game Developer Who Ported To Linux: "I Don't Think It Was Worthwhile"
Written by Michael Larabel in Linux Gaming on 30 August 2015 at 09:05 PM EDT. 112 Comments
LINUX GAMING --
An RPG game developer behind the Pillars of Eternity title mentioned during PAX Prime this weekend that it really wasn't worthwhile porting their game to Linux.

Pillars of Eternity developers at PAX Prime in Seattle didn't have much good to say about Linux this weekend. From their perspective, it wasn't worthwhile developing for Linux and "They are a very, very small portion of our active user base—I think around one and a half percent of our users were Linux."

This RPG game is powered by the Unity Engine but it still wasn't a trivial experience in bringing the game over. At the end of the day, it doesn't sound like this crowd-funded role playing game by Obsidian was worthwhile. With 1.5% of their users being on Linux, it's actually slightly higher than the current Steam Linux marketshare of just less than 1%. Yes, it's sad, but hopefully it will improve once SteamOS and Steam Machines begin rolling out. Until then, given all the Linux graphics driver issues and other problems, there isn't any compelling reason for most, normal PC users to make the switch.

More details via the PC Gamer article mentioned in this forum thread.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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