Qt 5.11 Bringing Generalized Ray Casting Support For 3D Module
Written by Michael Larabel in Qt on 17 April 2018 at 05:41 AM EDT. Add A Comment
QT --
The upcoming Qt 5.11 tool-kit release will have generalized ray-casting support within the Qt 3D module.

The Qt 3D ray-casting support is to be used for finding objects intersecting a 3D ray. This generalized ray-casting support is expected to be useful for applications making use of secondary controllers and VR environments among other possible use-cases where you would want to see what objects intersect with an arbitrary ray.

For Qt developers wanting to learn more about this generalized ray-casting support coming to Qt 3D, the folks at the KDAB consulting firm have put out a lengthy blog post detailing this new feature for the upcoming Qt 5.11 release.

Qt 5.11 is expected to be released by the end of May.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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