The-Forge Rendering Framework Refactors Input, Adds Other New Features
The-Forge, a cross-platform rendering framework that is open-source and has supported Linux and Vulkan since 2016 and worked on a variety of interesting rendering features like more advanced "Tress-FX" support, rolled out two new releases this month.
After The-Forge 1.23 rolled out in February with a new cross-platform ray-tracing interface (including Linux/Vulkan support), they continued their rendering quest by releasing versions 1.24 and 1.25 so far this month.
The-Forge 1.24 debuted at the start of March with asynchronous resource loading, integrated micro profiling support, Vulkan fixes, and continued the work-in-progress Vulkan RTX support for ray-tracing.
Now with The-Forge's 1.25 release on Friday, there is a new descriptor memory management system, refactored input system, and other improvements.
Those interested in advanced cross-platform visuals using an open-source rendering framework, more details on these latest releases to The-Forge can be found via the project's GitHub.
After The-Forge 1.23 rolled out in February with a new cross-platform ray-tracing interface (including Linux/Vulkan support), they continued their rendering quest by releasing versions 1.24 and 1.25 so far this month.
The-Forge 1.24 debuted at the start of March with asynchronous resource loading, integrated micro profiling support, Vulkan fixes, and continued the work-in-progress Vulkan RTX support for ray-tracing.
Now with The-Forge's 1.25 release on Friday, there is a new descriptor memory management system, refactored input system, and other improvements.
Those interested in advanced cross-platform visuals using an open-source rendering framework, more details on these latest releases to The-Forge can be found via the project's GitHub.
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