SDL 2.30 Released With New API Additions For Steam Use
While all major feature development for the Simple DirectMedia Layer "SDL" is currently focused on SDL 3.0 for this library commonly used by cross-platform games for various hardware/software abstractions, SDL 2.30 released on Thursday as a new point release in the SDL2 series.
SDL 2.30 doesn't contain any of the shiny new features of SDL 3.0 but is about delivering bug fixes as well as a few new features. SDL 2.30 adds support for 2 bits-per-pixel indexed surface formats. There are also some additions being made in the name of Steam: a new function for getting the Steam API handle of a controller where available and a SDL controller event when the Steam API handle changes for a controller.
SDL 2.30 also adds the "SDL_LOGGING" environment variable for controlling the default log output location. Plus there are some macOS hints added while Xbox use gains the function SDL_GDKGetDefaultUser() for getting the default user from the Xbox Game Development Kit (GDK).
Downloads and more details on the SDK 2.30 release via GitHub.
SDL 2.30 doesn't contain any of the shiny new features of SDL 3.0 but is about delivering bug fixes as well as a few new features. SDL 2.30 adds support for 2 bits-per-pixel indexed surface formats. There are also some additions being made in the name of Steam: a new function for getting the Steam API handle of a controller where available and a SDL controller event when the Steam API handle changes for a controller.
SDL 2.30 also adds the "SDL_LOGGING" environment variable for controlling the default log output location. Plus there are some macOS hints added while Xbox use gains the function SDL_GDKGetDefaultUser() for getting the default user from the Xbox Game Development Kit (GDK).
Downloads and more details on the SDK 2.30 release via GitHub.
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