Godot 4.0 Moves Closer To Release, Early Plans For Post-4.0

Written by Michael Larabel in Linux Gaming on 29 November 2022 at 12:41 PM EST. 4 Comments
The much anticipated Godot 4.0 open-source game engine continues inching closer to release. When that release is finally out, Godot 4.0.x point releases will likely be coming in quick and some plans for Godot 4.1 are already being discussed.

Clay John of the open-source, cross-platform game engine team wrote a new blog post today on release management for Godot 4.0 and beyond. They believe Godot 4.0 is finally becoming ready for production use and wanted to lay out some release expectations as well as more Godot 4 plans.

The Godot team wants to make clear that Godot 4.0 is only the beginning for Godot 4 and it won't be perfect. They expect that Godot 4.0.x point releases will quickly follow as more game developers try out this versatile game engine. Godot 4.0 is introducing its Vulkan renderer, many other rendering improvements, much better multi-player, and a plethora of other changes built up over the past few years. So Godot 4.0 is just the starting point and surely there will be bugs to be addressed.

Godot engine developers are also looking at Godot 4.1 be the feature update focused on providing greater stability, performance improvements, and usability enhancements. The Godot team also intends to iterate quicker with their feature updates for Godot 4.1, 4.2, 4.3, etc than the rhythm seen during Godot 3.x.

The post concludes with:
We will release 4.0 when we believe it is ready to be used in production, not when it is perfect. It will not be perfect, and it doesn’t have to be. But it will lay down the foundation for all our future work, and with your help it might get a little bit closer to what we envision as the Godot 4.

More details on the current Godot 4 release planning via the GodotEngine.org blog.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week