Godot 4.0 Moves Closer To Release, Early Plans For Post-4.0
Clay John of the open-source, cross-platform game engine team wrote a new blog post today on release management for Godot 4.0 and beyond. They believe Godot 4.0 is finally becoming ready for production use and wanted to lay out some release expectations as well as more Godot 4 plans.
The Godot team wants to make clear that Godot 4.0 is only the beginning for Godot 4 and it won't be perfect. They expect that Godot 4.0.x point releases will quickly follow as more game developers try out this versatile game engine. Godot 4.0 is introducing its Vulkan renderer, many other rendering improvements, much better multi-player, and a plethora of other changes built up over the past few years. So Godot 4.0 is just the starting point and surely there will be bugs to be addressed.
Godot engine developers are also looking at Godot 4.1 be the feature update focused on providing greater stability, performance improvements, and usability enhancements. The Godot team also intends to iterate quicker with their feature updates for Godot 4.1, 4.2, 4.3, etc than the rhythm seen during Godot 3.x.
The post concludes with:
We will release 4.0 when we believe it is ready to be used in production, not when it is perfect. It will not be perfect, and it doesn’t have to be. But it will lay down the foundation for all our future work, and with your help it might get a little bit closer to what we envision as the Godot 4.
More details on the current Godot 4 release planning via the GodotEngine.org blog.