Godot 4.0 Beta 8 Gets WebXR Fully Working, X11 Support Now Loaded Dynamically
![LINUX GAMING](/assets/categories/linuxgaming.webp)
Godot 4.0 Beta 8 was released on Friday with more fixes and other lingering feature work landing.
Godot 4.0 Beta 8 brings animation fixes, touch-friendly navigation controls to the 3D editor viewport, support for using system fonts as a fallback with the GUI, fixing a crash with the glTF scene importer, and other fixes.
One of the changes catching my interest with Godot 4.0 Beta 8 is that the X11 code is now loaded dynamically. Godot continues making improvements to both its X11 and Wayland back-ends while this support on Linux to dynamically load X11 is important for the future Wayland-focused modern Linux desktop.
Another big change with Godot 4.0 Beta 8 is that the WebXR support is now fully working. As of this beta the WebXR support for Godot 4 is now fully on par with Godot 3 and has been tested with various VR/AR devices.
More details on Godot 4.0 Beta 8 via GodotEngine.org.
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