Godot 4.0 Beta 8 Gets WebXR Fully Working, X11 Support Now Loaded Dynamically

Written by Michael Larabel in Linux Gaming on 10 December 2022 at 06:34 AM EST. 2 Comments
The long-awaited Godot 4 open-source game engine release is getting closer... The developers have already begun drafting plans past Godot 4.0 and they have now moved to weekly development snapshots as this much anticipated release nears.

Godot 4.0 Beta 8 was released on Friday with more fixes and other lingering feature work landing.

Godot 4.0 Beta 8 brings animation fixes, touch-friendly navigation controls to the 3D editor viewport, support for using system fonts as a fallback with the GUI, fixing a crash with the glTF scene importer, and other fixes.

One of the changes catching my interest with Godot 4.0 Beta 8 is that the X11 code is now loaded dynamically. Godot continues making improvements to both its X11 and Wayland back-ends while this support on Linux to dynamically load X11 is important for the future Wayland-focused modern Linux desktop.

Another big change with Godot 4.0 Beta 8 is that the WebXR support is now fully working. As of this beta the WebXR support for Godot 4 is now fully on par with Godot 3 and has been tested with various VR/AR devices.

More details on Godot 4.0 Beta 8 via GodotEngine.org.
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