Godot 4.0 Beta 5 Brings Renderer Improvements, OpenGL To OpenXR
In addition to Godot 4.0 adding a movie maker mode, some additional news for this popular open-source game engine this week is the debut of Godot 4.0 Beta 5.
Today's Godot 4.0 Beta 5 release brings more enhancements to this increasingly-used, cross-platform and open-source game engine. On top of the movie maker mode, Vulkan renderer, and plethora of other changes introduced already for Godot 4.0, some of the additional changes premiering in Godot 4.0 Beta 5 include:
- Support for SVG emoji fonts with the Godot GUI.
- Improved WebP import code.
- Godot on Linux will now load GLX support dynamically using GLAD. This is part of the Godot effort for supporting nice Wayland/X11 inter-operation with this game engine.
- Peer authentication support has been added to the default Godot Multiplayer API.
- Godot will default to the OpenGL 3.x driver when using the project manager.
- Support for 2D shadows and canvas SDF (Signed Distance Field) has been added to the OpenGL 3 renderer along with GPUParticles.
- Support for the Godot OpenGL renderer to OpenXR.
- Various rendering issues have been fixed.
- Various Godot Editor improvements.
Downloads and more details on Godot 4.0 Beta 5 via the GodotEngine.org blog.
Today's Godot 4.0 Beta 5 release brings more enhancements to this increasingly-used, cross-platform and open-source game engine. On top of the movie maker mode, Vulkan renderer, and plethora of other changes introduced already for Godot 4.0, some of the additional changes premiering in Godot 4.0 Beta 5 include:
- Support for SVG emoji fonts with the Godot GUI.
- Improved WebP import code.
- Godot on Linux will now load GLX support dynamically using GLAD. This is part of the Godot effort for supporting nice Wayland/X11 inter-operation with this game engine.
- Peer authentication support has been added to the default Godot Multiplayer API.
- Godot will default to the OpenGL 3.x driver when using the project manager.
- Support for 2D shadows and canvas SDF (Signed Distance Field) has been added to the OpenGL 3 renderer along with GPUParticles.
- Support for the Godot OpenGL renderer to OpenXR.
- Various rendering issues have been fixed.
- Various Godot Editor improvements.
Downloads and more details on Godot 4.0 Beta 5 via the GodotEngine.org blog.
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