Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements
Ahead of the upcoming Godot 4.0 Beta, this impressive open-source game engine has been tacking on a few more improvements in another Godot 4.0 alpha build.
Godot 4.0 continues shaping up quite nicely with many big improvements over Godot 3.x and making this open-source game engine increasingly competitive and viable alternative to proprietary/commercial game engines. Godot 4.0 Alpha 16 was released today as the developers involved with this cross-platform game engine work to firm up the Godot 4.0 feature set. Some of the key highlights of new material in Godot 4.0 Alpha 16 include:
- Re-enabling support for web exports using the OpenGL 3 / WebGL 2 renderer.
- Multi-sample anti-aliasing (MSAA) support for 2D with the Vulkan API.
- Physical light units within Godot 4's new Vulkan renderer.
- Re-enabling per-pixel transparency support across Linux, macOS, and Windows.
- Various Editor improvements.
- Fixing minimizing/maximizing behavior on Linux with X11.
Those wishing to learn more about these latest Godot 4.0 game engine enhancements can see the new blog post on GodotEngine.org.
Godot 4.0 continues shaping up quite nicely with many big improvements over Godot 3.x and making this open-source game engine increasingly competitive and viable alternative to proprietary/commercial game engines. Godot 4.0 Alpha 16 was released today as the developers involved with this cross-platform game engine work to firm up the Godot 4.0 feature set. Some of the key highlights of new material in Godot 4.0 Alpha 16 include:
- Re-enabling support for web exports using the OpenGL 3 / WebGL 2 renderer.
- Multi-sample anti-aliasing (MSAA) support for 2D with the Vulkan API.
- Physical light units within Godot 4's new Vulkan renderer.
- Re-enabling per-pixel transparency support across Linux, macOS, and Windows.
- Various Editor improvements.
- Fixing minimizing/maximizing behavior on Linux with X11.
Those wishing to learn more about these latest Godot 4.0 game engine enhancements can see the new blog post on GodotEngine.org.
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