Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

Godot 4.0 continues shaping up quite nicely with many big improvements over Godot 3.x and making this open-source game engine increasingly competitive and viable alternative to proprietary/commercial game engines. Godot 4.0 Alpha 16 was released today as the developers involved with this cross-platform game engine work to firm up the Godot 4.0 feature set. Some of the key highlights of new material in Godot 4.0 Alpha 16 include:
- Re-enabling support for web exports using the OpenGL 3 / WebGL 2 renderer.
- Multi-sample anti-aliasing (MSAA) support for 2D with the Vulkan API.
- Physical light units within Godot 4's new Vulkan renderer.
- Re-enabling per-pixel transparency support across Linux, macOS, and Windows.
- Various Editor improvements.
- Fixing minimizing/maximizing behavior on Linux with X11.
Those wishing to learn more about these latest Godot 4.0 game engine enhancements can see the new blog post on GodotEngine.org.
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