Unvanquished Game, Assets Are Now Fully Open-Source Compliant
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While the engine code has always been open-source, game assets like artwork/textures, music, and other in-game resources have sometimes fallen under less than ideal licenses or lack of clarity by the artists at the time over their intended license.
Following this three year endeavor, all of the assets are cleaned up and under appropriate licenses but still having to replace some sound effects from the Tremulous days. On the engine front, Daemon/Unvanquished has been working on physically based shading, relief mapping, and other features.
The developers are hoping to release the long awaited Unvanquished 0.52 quite soon.
More details at Unvanquished.net.
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