RenderDoc 1.17 Released For This Leading Open-Source Graphics Debugging Tool

Written by Michael Larabel in Programming on 27 November 2021 at 01:54 PM EST. 6 Comments
RenderDoc 1.17 released this week as the newest version of this leading cross-platform, cross-API graphics debugging utility.

RendertDoc 1.17 continues to be a gem for developers working with Vulkan and OpenGL along with Direct3D 11/12. RenderDoc as the MIT-licensed frame-capture-based graphics debugger works extremely well for game/engine developers as well as GPU driver developers in working through different issues.


RenderDoc 1.17 adds support for Vulkan's recently introduced dynamic rendering extension. VK_KHR_dynamic_rendering premiered earlier this month with Vulkan 1.2.197 for allowing single-pass rendering instances without the need for creating render pass objects or frame-buffers. RenderDoc 1.17 also features support for other new Vulkan extensions like KHR_present_wait, KHR_shader_integer_dot_product, EXT_color_write_enable, EXT_global_priority_queue, and numerous other extensions from recent revisions of the spec.

RenderDoc 1.17 also features improvements to its resource inspector, improvements around compute shader debugging, and a variety of other user-interface enhancements. RenderDoc 1.17 also adds support for 3D ASTC compressed textures with its OpenGL code path and a wide variety of fixes throughout.

Downloads and more details on the RenderDoc 1.17 open-source graphics debugger via GitHub.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

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