Mesa's Virgl Code Lands Optimization For Lowering Memory Use

Maksym Wezdecki has contributed a patch to Mesa's virgl/drm code around optimizing the texture uploading path. The patch that went through several rounds of review ultimately allows for reduced memory consumption within the guest VMs when using the Virgl code.
See this merge request now part of mainline Mesa for all of the details on this texture upload optimization.
Learn more about the Virgil 3D project for accelerated open-source 3D graphics in VMs via GitHub.
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