Intel OSPRay 3.2 Further Advances This Open-Source Ray-Tracing Engine

Written by Michael Larabel in Intel on 24 July 2024 at 06:08 AM EDT. 1 Comment
INTEL
Intel's OSPRay ray-tracing engine as part of their oneAPI rendering toolkit continues to serve as a great, scalable and portable RT engine for high fidelity visualizations. With OSPRay 3.2 released today, they continue advancing this open-source engine further.

OSPRay 3.2 boasts new sampling improvements with better performance thanks to a new round of optimizations. There are also various quality improvements, improved denoiser image operation, support for half-precision (16 bit float) texture formats and two channel 32-bit float textures.

OSPRay logo


OSPRay 3.2 also implements MIP Mapping for better texture filtering, various dependency updates, fixes artifacts sometimes appearing with its GPU rendering, and various other changes.

Downloads and more details on the OSPRay 3.2 ray-tracing engine release via GitHub. I'll have out some new OSPRay benchmarks soon.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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