Godot 3.5 Beta 1 Brings Async Shader Compilation & Caching

Written by Michael Larabel in Linux Gaming on 13 January 2022 at 01:12 PM EST. 5 Comments
LINUX GAMING
While we are very eager for Godot 4.0 with everything that this open-source game engine is going to deliver on, Godot 3.5 beta is out today and is a rather nice interim step forward.

Exciting with Godot 3.5 is the cross-platform game engine bringing asynchronous shader compilation. Godot 3.5 beta introduces async shader compilation to reduce stuttering with its OpenGL rendering. This new implementation uses an "ubershader" that is compiled on start-up and cached for subsequent runs. For gamers this ubershader system should mean less stalling (or ideally none) during gameplay.

Godot 3.5 beta also brings improvements to its version control system integration in the Godot Editor and has other minor improvements.

More details on Godot 3.5 Beta 1 via GodotEngine.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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