DXVK-Native Sees First Release For Easing Direct3D-To-Vulkan Game Porting On Linux

Written by Michael Larabel in Linux Gaming on 11 August 2021 at 09:26 AM EDT. 47 Comments
DXVK has proven to be a huge success for improving the experience of running Windows Direct3D 9/10/11 games on Linux by translating those D3D calls to Vulkan. DXVK-Native meanwhile is the newer spin-off effort around providing a DXVK-based build native for Linux to help in game ports that still can then rely on their Direct3D renderer path.

DXVK-Native is what Valve is already using for offering a Vulkan rendering path with Portal 2 and Left 4 Dead 2 on Linux and even Windows. There are also a few other games so far relying on DXVK-Native for Linux and/or Google Stadia support.

DXVK-Native complements DXVK for helping those game studios wanting to offer a native Linux build or "Vulkan" support but still going through their Direct3D code path. DXVK-Native is described as replacing "certain Windows-isms with a platform and framework-agnostic replacement".

More details on DXVK-Native and its first release can be found via the project's GitHub. DXVK Native 1.9.1a is the inaugural release with binaries for the Steam Runtime being provided and Windows. The updated DXVK-Native will be shipping out soon to updated Portal 2 and Left 4 Dead 2 game updates.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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