Testing NVIDIA's Linux Threaded OpenGL Optimizations

Written by Michael Larabel in Display Drivers on 18 October 2012 at 01:30 AM EDT. Page 5 of 5. 49 Comments.
NVIDIA GeForce Linux Threaded OpenGL Optimizations
NVIDIA GeForce Linux Threaded OpenGL Optimizations
NVIDIA GeForce Linux Threaded OpenGL Optimizations
NVIDIA GeForce Linux Threaded OpenGL Optimizations
NVIDIA GeForce Linux Threaded OpenGL Optimizations

The NVIDIA 310.14 Beta driver for Linux does seem to deliver measurable performance improvements over the current 304.51 stable driver release -- at least for the GTX 680 Kepler graphics card that was used for this round of testing -- but the OpenGL threaded optimization work is a mess at this point.

With the range of OpenGL games benchmarked from many ioquake3 titles to the Unigine Engine, there were issues at every step. Fortunately, the new code-path is protected by an environment variable and it will hopefully remain this way until NVIDIA is able to work out all of the issues. The 310.14 Beta driver is certainly worth trying out by Linux desktop enthusiasts not for this threaded optimization work but for OpenGL 4.3 support, VDPAU video playback enhancements, and much more.

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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.