NVIDIA Further Details Turing's Mesh Shaders, Supports OpenGL/Vulkan

Mesh shaders are part of a new programmable geometric shading pipeline that allows the generation of compact "meshlet" meshes on-chip. Mesh shaders work with not only Microsoft Direct3D 12 but can also be setup with new OpenGL/Vulkan extensions.
If you are interested in learning more about mesh shading, NVIDIA this morning published a new blog post outlining this new technique for rendering.
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