Unity 5.4 Arrives With Better Multi-Threaded Rendering, Other Rendering Improvements
Written by Michael Larabel in Linux Gaming on 28 July 2016 at 09:07 AM EDT. 16 Comments
Unity 5.4 was released this morning as the latest version of this popular cross-platform game engine.

Unity 5.4 has rendering improvements including better multi-threaded rendering, fewer draw calls with GPU instancing, and improved low-level graphics features such as improved compute shaders support.

Unity 5.4 also boasts VR improvements, IL2CPP for Android is officially supported, the Cloud Build setup was added to the editor, performance reporting is now integrated with the editor, and a variety of other enhancements.

More details on today's Unity 5.4 engine release can be found via blogs.unity3d.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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