Bindless Textures Land In Mesa Git For RadeonSI
Written by Michael Larabel in Mesa on 14 June 2017 at 06:04 AM EDT. 19 Comments
Quite pleasant waking up today to find that in Mesa Git are the 70+ patches for implementing ARB_bindless_texture support within RadeonSI Gallium3D.

Samuel Pitoiset working for Valve has spent the past number of weeks on ARB_bindless_texture support for RadeonSI Gallium3D. In Mesa 17.2-dev, RadeonSI is now the first Mesa/Gallium3D driver supporting this extension that's important for AZDO techniques.

Pitoiset's work on this extension was expedited by Feral Interactive's Dawn of War III Linux OpenGL port requiring this extension. Other recent Linux game releases like Mad Max have only optionally used bindless textures but now we're seeing this become more of a necessity for modern titles.

So pull down from Mesa Git today if you want to grab ARB_bindless_texture support. I'll be delivering some fresh benchmarks shortly. Hopefully it won't be too much longer now before seeing bindless texture support in the other Mesa drivers now that the groundwork has been laid.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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