Intel's Mesa GLSL Shader Cache Is Speeding Up Game Load Times

Written by Michael Larabel in Linux Gaming on 16 November 2017 at 11:24 AM EST. Page 2 of 3. 7 Comments.

BioShock Infinite didn't see any change in average frame-rate... Which is indeed how it should be for a well engineered game not calling upon new shaders to be compiled/loaded mid-game.

But making use of the Intel shader cache did speed up the game's loading time by about three seconds.

The shader-heavy Deus Ex: Mankind Divided did see a frame-rate improvement, but of course this game really isn't playable with the current class of Intel graphics.

Deus Ex: Mankind Divided was used as a great example for showing the benefits of a shader cache. With not having to repetitively compile Deus Ex's intense and many shaders, the game loaded minutes faster.

Dota 2 ends up loading seconds quicker with this cache.


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