Testing Out Mesa's GLSL-To-TGSI Translator
Written by Michael Larabel in Display Drivers on 21 July 2011. Page 4 of 4. 22 Comments

Lastly, with Lightsmark, the frame-rate was roughly the same.

There is not any clear performance advantage to the GLSL-To-TGSI work at this time, at least with the drivers and hardware that was tested. Fortunately, this does cleanup some of Mesa in the process and helps in the GL Shading Language (GLSL) 1.30 support upbringing as needed for OpenGL 3.0 and later. This work will be found in Mesa 7.12 (or it may be marked as Mesa 8.0, should the OpenGL 3.0 support be finished in time) when released next January.

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