Testing Out Mesa's GLSL-To-TGSI Translator
Lastly, with Lightsmark, the frame-rate was roughly the same.
There is not any clear performance advantage to the GLSL-To-TGSI work at this time, at least with the drivers and hardware that was tested. Fortunately, this does cleanup some of Mesa in the process and helps in the GL Shading Language (GLSL) 1.30 support upbringing as needed for OpenGL 3.0 and later. This work will be found in Mesa 7.12 (or it may be marked as Mesa 8.0, should the OpenGL 3.0 support be finished in time) when released next January.
If you enjoyed this article consider joining Phoronix Premium to view this site ad-free, multi-page articles on a single page, and other benefits. PayPal or Stripe tips are also graciously accepted. Thanks for your support.