14-Way NVIDIA GPU Comparison With Civilization VI On Linux
Written by Michael Larabel in Linux Gaming on 9 February 2017. Page 2 of 3. 24 Comments

First up are the 1080p results followed by 4K.

Even with the lowest quality settings at 1080p, you can see the game is basically CPU bound on this high-end Core i7 7700K + DDR4-3200 system. The results were close to 60 FPS on the tested NVIDIA cards -- and no, there isn't any vsync / frame-capping going on...

Nice about the Civilization VI benchmark, it does expose the frame latency, so here is all of the data formed into box plots. Keep in mind that this Civilization VI benchmark mode is on the heavier side compared to the game's normal game-play.

When switching to the highest quality settings at 1080p, we finally see some GPU scaling but the higher-end NVIDIA cards still appear to be rather CPU bottlenecked. Even the high-end Maxwell and Pascal cards with the highest quality settings at 1080p were pushing just over 40 FPS.


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