SteamOS 3.5 Delivering Some Decent Performance Gains For The Steam Deck

Written by Michael Larabel in Operating Systems on 18 September 2023 at 03:28 PM EDT. Page 3 of 5. 16 Comments.
Cyberpunk 2077 benchmark with settings of Resolution: 1280 x 800, Graphics Setting: Low. SteamOS 3.5 Pre was the fastest.
Cyberpunk 2077 benchmark with settings of Resolution: 1280 x 800, Graphics Setting: High. SteamOS 3.5 Pre was the fastest.
Cyberpunk 2077 benchmark with settings of Resolution: 1280 x 800, Graphics Setting: Ultra. SteamOS 3.5 Pre was the fastest.

Cyberpunk 2077 was another title where the SteamOS 3.5 upgrade hadn't yielded any measurable performance difference on the Steam Deck's custom AMD APU.

GravityMark benchmark with settings of Resolution: 1280 x 800, Renderer: OpenGL. SteamOS 3.4 was the fastest.
GravityMark benchmark with settings of Resolution: 1280 x 800, Renderer: Vulkan. SteamOS 3.5 Pre was the fastest.
GravityMark benchmark with settings of Resolution: 1280 x 800, Renderer: Vulkan Ray-Tracing. SteamOS 3.5 Pre was the fastest.

When running the GravityMark benchmarks, the Vulkan ray-tracing performance did come in slightly faster with SteamOS 3.5... Not too surprising though considering all of the Vulkan ray-tracing work on RADV in the past several months.

Quake II RTX benchmark with settings of Resolution: 1280 x 800, Global Illumination: Off, Denoiser: Off, Ray Tracing API: VK_KHR_ray_query. SteamOS 3.4 was the fastest.
Quake II RTX benchmark with settings of Resolution: 1280 x 800, Global Illumination: Off, Denoiser: On, Ray Tracing API: VK_KHR_ray_query. SteamOS 3.5 Pre was the fastest.
Quake II RTX benchmark with settings of Resolution: 1280 x 800, Global Illumination: Medium, Denoiser: Off, Ray Tracing API: VK_KHR_ray_query. SteamOS 3.4 was the fastest.
Quake II RTX benchmark with settings of Resolution: 1280 x 800, Global Illumination: Off, Denoiser: Off, Ray Tracing API: VK_KHR_ray_tracing_pipeline. SteamOS 3.4 was the fastest.

While the GravityMark ray-tracing performance came out faster on SteamOS 3.5, the Quake II RTX performance was unchanged over SteamOS 3.4.

3DMark Wild Life Extreme benchmark with settings of Resolution: 1280 x 800. SteamOS 3.5 Pre was the fastest.

The 3DMark Wild Life Extreme benchmark was also slightly faster on SteamOS 3.5.


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