Yes, There Is Vulkan Support In Doom
Written by Michael Larabel in Vulkan on 9 May 2016 at 01:34 PM EDT. 64 Comments
VULKAN --
At Friday's NVIDIA Dreamhack event there was another exciting showcase besides the incredible GeForce GTX 1080: there was the first demo of id Software's forthcoming Doom game running with the Vulkan API.

I didn't mention it over the weekend since this new Doom title isn't coming to Linux and things haven't been great for id Software and Linux in a number of years. However, with Phoronix readers continuing to write in about it, I figured I'd mention it.

The Doom game being released later this month was ported to support an optional Vulkan renderer, but that support is going to ship post-launch. The performance of Doom when using Vulkan was quite good in conjunction with NVIDIA's GTX 1080 "Pascal" graphics card. Here's the demo from Dreamhack:


Doom is powered by the id Tech 6 engine and is set to be released on 13 May for Windows, PlayStation 4, and Xbox One. It's said they still haven't had a change of heart about supporting Linux, but at least the Vulkan API support will hopefully work with the in-development Wine Vulkan support for being a better alternative than using Wine with Doom's OpenGL (and Direct3D?) renderer.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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